Blech… After much fussing and uninstalling and reinstalling, I finally got around to resolving my issues with XNA Game Studio Express. Apparently I was having all sorts of conflicts with assemblies and I needed to go through and get rid of them (apparently) VC# Express was throwing a hissy fit over assemblies that either VS 2005 or earlier betas of Game Studio Express had deposited.
That all being said, now that I’ve had more time to mess around with it, I’m rather impressed with it. Granted I’m not the biggest fan of C# (although I do find it more tolerable than Java), but for the most part I think it works out pretty well. Personally I would’ve preferred something more akin to Python than C#, but I can see some valid reasons for it (for starters it’d be relatively easy for example for independent J2ME programmers to transition and prototype their stuff in that environment).
A while back I read this article and for the most part agreed to most of what Dave Mitchell was getting at. I totally get the whole YouTube angle with the program, however I think a little more credit could’ve been given to those who trailblazed ahead in the past (e.g. Wonder Witch, Net Yaroze, and Develo). I think that was more of a fault of the interviewer as MS’s current (or at least apparent) vision seems to run along the same lines as Net Yaroze did rather than Sony’s strategy with Linux on the PS2 and PS3. Looks as though he was more interested in drawing comparisons with the PS3 than with either company’s efforts and encouraging independent development (figures).
Personally, I think ultimately they’re both just guinea pig programs just to see what comes out. Obviously MS’s approach has the benefit of generating revenue (always a good thing), and to me seems more of an incubator for indy game devs to emerge. Whereas the Sony approach is more of a sandbox where one just watches to see what somebody else tries to build in it. In Sony’s case, I don’t see it necessarily being game related (at least on the surface), but I do see lots of potential still there.
0 comments:
Post a Comment